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The Business Career Agent is one of the five career agents in the game, which show new players different types of PvE activities in EVE. The Business career agent missions teach you about hauling, salvaging, mining, hacking, and manufacturing. In total these missions pay about 1.1M ISK in rewards.

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Balancing the Books (1 of 10)

ObjectiveMove Data Sheets(1 m³) to another station.
  • Don't forget to put the mission item into your ship's cargohold before you undock.
  • Clicking the 'set destination' button will plot a course to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview.
  • Once you get to the destination station, you can start a conversation with your agent remotely to complete the mission, but you must return to them to start the next one.
  • If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the 'People & Places' button on the NeoCom).

The EVE LinkNet is a non-profit community program that connects the right players with the right corporations. Our mission is to make sure that no pilots are lost into the abyss because of lacking the right wing mans from their side. Each LinkNet partner corporation offers something towards the rest of the community in form of activities. Discover the benefits of joining a player-run corporation in EVE Online, such as Aideron Robotics, Brave Newbies Inc, EVE University, Karmafleet, Malevelon Roe Industries MALRO, Pandemic Horde or Signal Cartel which can help you get started. You can even band together with other players in EVE and form your own corporations where you can enrich your experience, learn new elements of gameplay, and share your wealth and goals. Tool for managing multiple windowed EVE instances on multiple monitors: j-e-b.net: EVE Planetary Planner: Tool for planning Planetary Interaction: google.com: Eve Tools: Market (trade finder, price check and other), industrial and PI tools: eve-tools.org: Eve Trader: Free easy-to-use Eve-Online market analysis and monitoring tool.

Balancing the Books (2 of 10)

ObjectiveUse a salvager module to salvage useful components from a wreck.
RewardsCivilian Salvager (granted upon acceptance); Venture
Warp to the mission location through the drop-down menu in the Info Panel.
  • Fit the Civilian Salvager module (note that the salvager module uses a high slot but does not occupy a turret/launcher hard point as weapons do) and at least one weapon to your ship.
  • The objective wreck is located in a deadspace area - warp to the location and activate the acceleration gate.
  • After destroying some weak rats, target-lock the civilian transport wreck, approach it within your salvager's range (5,000 m) and activate the salvager.
  • It might take a few cycles for the salvaging to be successful, after which you can open the wreck and retrieve the item.
  • Salvage drones will not be able to salvage the mission wreck.
  • In actual salvaging in EVE (outside the Career Agent missions), any salvaged components are automatically deposited in your ship's cargo bay (no need to manually open a container in space). If you want, you can try this out on the wreck of the rat in the deadspace pocket.

Balancing the Books (3 of 10)

ObjectiveMine some Veldspar ore and reprocess it to 333 Tritanium minerals.
Ship suggestionVenture
RewardsCivilian Miner (granted upon acceptance); Reprocessing skillbook.
  • Fit a mining module and at least one weapon to your ship and warp to the mission beacon.
  • While you're mining, a weak rat will spawn. As long as you kill it, you can source the required Tritanium in whichever way you like without actually mining and reprocessing - e.g., using leftovers from other missions or buying them off the market.
  • Reprocessing can be done by docking in a station, moving the ore to the Item Hangar, right-clicking on the ore and selecting 'Reprocess'. Note that you pay a small fee for reprocessing.
  • Ores can only be reprocessed in increments of 100 - if you have 99, for example, you need to acquire at least one more unit to reprocess them.
  • If you have a new character (with around 50% reprocessing yield), you will need at least 200 Veldspar to acquire 333 Tritanium through reprocessing.
  • You can divide a stack of ores (or any other item) by pressing shift and drag-and-dropping it.
Reprocessing 200 units of Veldspar into Tritanium.

Balancing the Books (4 of 10)

ObjectiveHack a structure with a Data Analyzer.
RewardsCivilian Data Analyzer (granted upon acceptance)
  • Fit the Civilian Data Analyzer and some weapons to your ship.
  • Inside the deadspace pocket there is a Data Storage Device with a weak rat guarding it. Destroy the rat, then approach and target-lock the Data Storage Device, and activate your Data Analyzer. This will start the hacking minigame: explore the board by clicking on the green circles until you find the System Core. Once you've disabled the System Core, you can open the container and loot its contents.
  • In addition to Encoded Data Chip you'll need to turn in, you also loot Datacore - Basic Civilian Tech - it's not used for anything, you can leave it in your Item Hangar in the station or trash it.

Balancing the Books (5 of 10)

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ObjectiveMove Encoded Data Chip(0.1 m³) to another station.
RewardsOverdrive Injector System I (granted upon acceptance); Expanded Cargohold I
  • As usual for hauling missions, don't forget to put the mission item into your ship's cargohold before undocking.
  • Overdrive Injector System I increases the ship's velocity at the expense of reduced cargohold capacity.
  • Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity.

Balancing the Books (6 of 10)

ObjectiveAcquire a Tracking Computer I.
RewardsMass Production skillbook (granted upon acceptance); Miner I
Buying a Tracking Computer from the market.
  • The fastest way to acquire Tracking Computer I is to buy it from the market. You can either buy it in the current station or buy it somewhere else and fly to the station where you bought it to pick it up. Note that items are usually cheaper at trade hubs, although for an inexpensive item such as Tracking Computer I, the extra journey may not be worth the time spent.
  • Alternatively, the module can also be manufactured by purchasing its Blueprint Original (BPO) and supplying the required minerals. Without sufficient training of relevant skills and a reliable source of cheap raw materials, however, you will often find that producing an item could be much more expensive than buying it on the market.

Balancing the Books (7 of 10)

ObjectiveHack a structure with a Relic Analyzer.
RewardsCivilian Relic Analyzer (granted upon acceptance); 1MN Afterburner I
  • This mission is very similar to mission 4, except that you need to fit the Civilian Relic Analyzer module (instead of the Data Analyzer you used earlier).
  • Kill the two rats in the pocket, approach, target-lock, and hack the container (called an 'Ancient Ship Structure') using your Relic Analyzer and loot the contents.

Balancing the Books (8 of 10)

ObjectiveMove Central Data Core(5 m³) to another station.
RewardsLimited Social Adaptation Chip
  • As always, be sure to put the mission item in your ship's cargohold before setting out.
  • The Limited Social Adaptation Chip is an implant that you can 'plug in' to your character's head (select the item, right-click, and choose 'plug-in') to increase their Charisma attribute by 1 point, which slightly increases your training speed for skills which use the Charisma attribute. Note that should your pod be destroyed, any implants you have plugged in will be destroyed as well. You can view your plugged-in implants in your Character Sheet (click on your portrait in the upper left-hand corner), on the Character - Augmentations tab.

Balancing the Books (9 of 10)

ObjectiveAcquire 2 units of 1MN Afterburner I.
RewardsExpanded Cargohold I (granted upon acceptance); Advanced Industry skillbook
  • Since mission 7 already gave you one of the modules to be handed in, you only need to acquire one more.
  • If you completed Industry Career Agent mission 5 and/or Military Career Agent mission 4 beforehand, then they would have given you the remaining 1MN Afterburner I required.
  • You can also buy one from the market.
  • Alternatively, you can manufacture one - even though it requires a larger variety of minerals to manufacture than Tracking Computer I from mission 6.

Balancing the Books (10 of 10)

ObjectiveManufacture (or otherwise acquire) ammunition.
RewardsBPC for ammunition (Infrared S /Scourge Rocket / Antimatter S /EMP S) (granted upon acceptance); Fast Industrial ship (Sigil /Badger /Nereus /Wreathe)
  • Even though the mission text says that you must manufacture them, there is (yet again) nothing stopping you from buying them from other players on the market.
  • If you are doing this mission for Gallente or Minmatar agents, then you have the additional option of using some of the bonus rewards given by mission 1 from the Military Career Agent from the same station. Unfortunately, Amarr or Caldari agents do not offer such an option, since the bonus rewards do not match the ammunition required for this mission.
  • Should you decide to manufacture them yourself, you can right-click on the BPC, select 'use blueprint', and supply the required minerals for building them. To produce the required number of items, increase the 'number of runs' as appropriate to get an updated quote. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click 'Deliver' to obtain the items.
  • The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent):
Minerals Required for Manufacturing Objectives
AmmunitionBatch per CycleRequired Cycles




10 x Infrared S110382976
1000 x Scourge Rocket10010295247
1000 x Antimatter S100101,93816210
1000 x EMP S100101,93816210
  • Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money.
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  • The fast industrial ship given out as reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for Badger, 5 for Nereus and Wreathe, and 6 for Sigil), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it.
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Finding and Joining Corporations in EVE Online

Finding a corp in EVE Online is not an easy task, no matter your clone state. The freedom you are given in EVE Online has good and bad sides, both are shown while looking for a corporation. The ultimate goal is to find a corporation that suits your play style. However, simply having a play style you want is not enough. There are many things to consider when looking for a corporation in EVE Online. Above all else, you are looking for a place to call home.

Here is some background on things most corporations expect out of players:


The EVE Online API is how a corporation would verify the things you tell them about your character is true. Through a third party application such as the EVE API Jackknife, a recruiter for a corporation would be able to see all kinds of information about your character. This sounds far scarier than it actually is, but there is still some information in the API many consider private. It is always up to you to give this information out.

In reality, most corporations require a “full” API to even apply. A “full” API is an API key with all information enabled. You can always delete the API afterwards. However, many corporations and alliances also use the API to give you access to their internal forums or other third-party applications. Sometimes, they will not require a “full” API after recruitment and will only need access to specific things through the API. Usually, on third party sites they’ll tell you exactly what they need on the API options to use their service. My recommendation is to read what the requirements are, and create a different API key for each service, using what they ask for, and nothing else.


Creating an API Key

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This fantastic video created by CCP will help you create an API key.

Here is a quick link to the API Website for use while watching the video.

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You will be asked to do this by almost every corporation, so it’s a good idea to familiarize yourself and make a test API. After you’re created your API key, use the API you’ve created on the API Jackknife tool and take a look at what your recruiter is going to see.

Corporations in EVE Online

Corporations in EVE Online are groups of players coming together for a common goal, or companionship in space. They come in every size, shape, and flavor. Let’s be honest here, it’s impossible to list out every kind of corp without leaving some really great ones out. What’s important is what you figure out your interest in the game before going on to find a corporation. While there are many corporations that do a little bit of everything and every player is different, the best experience as a new player will be a more specialized experience in my opinion. You can always leave corp if you become disinterested, and pursue a new interest.

EVE has had an active playerbase for over a decade, corps have risen and fallen. There is something for everyone. From the newbie high security rock-gobblin’ miner to the null security fleet commander, there is something for everyone to enjoy. Figure out what interests you and find what you want, learn your own lessons.

I have purposely left out specific names of corporations in this guide not only for the longevity of it, but to teach new players that you’re not limited by cookie cutter corporations and alliances that specifically cater to “newbies”. If you are unable to find a corp that you are personally happy with, create your own. Obey your rules, and no one else’s. That’s the true nature of EVE, is it not?

Finding Corporations in EVE Online

In-game recruitment channel

The in-game recruitment channel aptly dubbed “Recruitment” is where I’ve personally looked for corps throughout my time in the game. It’s basically a soapbox for recruiters to make advertisements for their corp. It’s a good place to start looking for your first corp, without any outside resources.

Out Of Game Resources

  • Search youtube for recruitment vidoes!

After Finding a Corp

So you’ve chosen a corp and want to join. There’s a different process for every corp, but there are a few things you’re going to want to be ready for. Every corp is different. You may run into all or none of these things, but it’s probably best to be ready for anything. For reference, PVP corps will usually have the most hoops to jump through because of spying and other concerns.


Most corps have some sort of application. They’ll just give you some questions, fill them out honestly and to the best of your knowledge. Don’t get too hung up on any questions unless they’re fun. This is a game, after all. Unless you’re looking to be in the most elite PVP group, then these are just a route to get to know the player as much as possible before talking with them.

Voice Interview

Most corporations have a voice interview. This is just usually fluff to make sure you have a working microphone and speakers. This simple step guarantees that you have people that can contribute to a fleet if needed. It also gives the recruiter a very good idea of your personality.

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API Check

Almost every corporation in EVE is going to ask you for some variant of your API key. We’ve already explained how to do this in the video above by the developers of EVE, but what do they use it for? Usually look for “odd” ISK transations, contracts to the same character, character sales, sometimes your contact list. This is done just to make sure you’re not an obvious spy.


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Some corporations have a trial period for members. This is usually your more serious groups. If that’s your thing, just contribute as much as you can, communicate as much as you can and hope you’re liked enough to stick around. The corps I’ve personally seen who do this, do it more as a formality to guarantee that you’re serious about joining.


At the end of the day, a corporation in EVE is a group that you play with. It is not a location. You are joining for the culture and your interests. Make sure you are happy where you are. If you are not, leave. EVE is a game. We all joke about it being a job sometimes, but we love to play. That’s what makes us EVE players. The many experiences you will have in this game will be mostly created by players, so surround yourself with like-minded individuals to create the experiences you want to have. EVE is a sandbox, and it is up to you to find your own way.

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