Eve Online Mission Ships

I use Barghest for lvl 4 Security mission, it’s a fun and fast ship to make missions, no waste of missiles due to the special trait of the ship, and since her missiles are multiplied by 1.5 it has an output even better then Golem, for sure not a cheap ship for the fitting i admit that but you can make alot of isks anyway. Consider that it. Top 5 Eve Online Best Exploration Ships 5. The Heron (Best Starting Exploration Ship) The Heron, it has been said that when someone thinks of EVE Online, they cannot help but think of the Heron. The best and cheapest T1 Exploration ship, you can’t go wrong with this piece of fine. Tech one (T1) ships are the cheapest ships, making them also the easiest to replace. They are also the easiest to train for, and the majority of EVE Online players uses them. They are perfect for solo roaming the galaxy, learning PvP, and engaging in combat with less prepared foes.

Please Note: Images below can be clicked to enlarge!

Did you ever want to know how many NPCs you have destroyed?

Did you ever want to know how many Capsuleers you have obliterated? How about Citadels destroyed?

Maybe you are interested in Exploration? Resource Harvesting? Industry?

With this Winter's expansion, we are happy to announce that you will get access to your own personal activity tracking.

Whatever you play style, we are confident that within the Activity Tracker you will find meaningful visualization of you progress within New Eden's universe. The Activity Tracker is a place where you can set your own goals. It is also the best place to examine possibilities for a potential career change!

You can access the Activity Tracker from your Neocom menu, by clicking on the relevant icon:

Categories & The Tree View

What we have tried to do, is map the context of the game into different categories and store data for each one of those categories. The visual representation takes the form of a tree, where your character holds the root. The tree is broken down into five main categories:

  1. Industry
  2. Exploration
  3. Resource Harvesting
  4. Encounters
  5. Combat

Let's see the breakdown of each category, what we store in the database and how you visualize the data. In the below images, each box is a node in the Activity Tracker tree. The gray boxes are where the counters are stored (visually) and thus represent the end of the tree.

Industry:

This is the single largest branch of the entire tree. Industry is broken down into the following paths:

  1. Manufacturing
  2. Research
  3. Reactions
  4. Copying
  5. Invention

This is how each section is further broken down:

NOTICE: Manufacturing holds a special place in our hearts and we show it on a separate image below.

Ships

Exploration:

Exploration is broken down into three categories:

  1. Signatures & Anomalies
  2. Navigation
  3. Project Discovery

Here is the full tree for Exploration:

Resource Harvesting:

Resource Harvesting has three categories:

  1. Mining
  2. Planetary Production
  3. Salvaging

NOTE: Planetary Production values in the Activity Tracker will update upon carrying out a new action on the planet

Here is the full tree:

Encounters:

Eve Online Lvl 3 Mission Ships

Encounters represent the biggest part of PvE content accomplishments within EVE. Here are the categories:

  1. Missions
  2. Incursions
  3. Pirate Strongholds
  4. Abyssal Deadspace
  5. Faction Warfare

and here is the full tree:

Combat:

Within the Combat branch you can find:

  1. the number of NPC ships you have destroyed,
  2. the total bounties you have been awarded for killing NPCs
  3. The number of player owned ships and structures you have destroyed and
  4. statistics on how you have been using modules in PvP

Combat is split into two categories:

  1. Capsuleer
  2. Non-Capsuleer

Here is the entire tree:

Points, Weights & Node Leveling System

By now you have a clear understanding of the tree. Let us lay down some terminology regarding the nodes of the Activity Tracker tree:

The nodes of the Activity Tracker can be distinguished into the following:

  1. Leaf-Nodes: Nodes that don't have children. They are the ones that hold the actual counters (i.e. the number of Tech I Small Ships you have manufactured). In the above images, all gray nodes are Leaf-Nodes.

  2. End-Nodes: Nodes that have Leaf-Nodes as children. In the images above, all nodes that have gray boxes hanging directly below them, are considered End-Nodes.

  3. Inner-Nodes: Nodes that don't have Leaf-Nodes as children. In the images above all nodes that have a non-gray box hanging below them, are considered Inner-Nodes.

For example, the amount of points for the Distribution Missions would be:

(Number of Level 1 Distribution Missions COMPLETED) x (Level 1 Distribution Missions WEIGHT) + (Number of Level 2 Distribution Missions COMPLETED) x (Level 2 Distribution Missions WEIGHT) + (Number of Level 3 Distribution Missions COMPLETED) x (Level 3 Distribution Missions WEIGHT) + (Number of Level 4 Distribution Missions COMPLETED) x (Level 4 Distribution Missions WEIGHT)

  • Points for Inner-Nodes are calculated with the same principle, though this time instead of having the counters, we multiply the points of the parent nodes, since the parent nodes are either End-Nodes or other Inner-Nodes.

For example, the amount of points for the Missions node would be:

(Distribution Node POINTS) x (Distribution Node WEIGHT) + (Mining Node POINTS) x (Mining Node WEIGHT) + (Security Node POINTS) x (Security Node WEIGHT) + (Storyline Node POINTS) x (Storyline Node WEIGHT) + (Epic Arcs Node POINTS) x (Epic Arc Missions Node WEIGHT)

  • This paradigm continues down to the 5 main Categories (Industry, Exploration, Resource Harvesting, Encounters, Combat) and down to the root node, your Character.

Currently there are no plans for rewards or ‘unlocks’ from achieving levels within the activity tracker, but it is something we are considering for the future.

Info Panel:

The Info Panel shows useful information about the currently selected node. Note that the leaf-nodes are not selectable.

This is the information you should expect to find in the info panel:

Closing Notes

Unfortunately there is no retroactive counting of your activities. We devised several new events for the purposes of the Activity Tracker and to be fair to everyone, we opted to get the counters online, the same day you will receive the client update. That is with this winter's expansion!

We are very excited to finally bring this to you and we hope you will find it useful!

Until next time!

    • Mission types
  • Level 1 Missions

  • Level 2 Missions

  • Level 3 Missions

  • Level 4 Missions

  • Level 5 Missions

Types of missions

Encounter Missions

An Encounter mission is a mission to go to a location somewhere in space and complete an objective of some kind. The objective is usually to kill a ship or a set of ships located at the encounter, but it could also be to destroy a structure, to get close to a location and then escape, to pick up an object at the location (which may or may not be an ambush), or to fly from beacon-to-beacon.

An Encounter mission will always create a mission space when the mission is accepted. A mission space is a region of space in some solar system and is populated by objects also created specifically for the mission.

Best Lvl 4 Mission Ship

Mission spaces will often contain acceleration gates to move around the deadspace with; these are often locked until nearby enemies have been defeated.

Encounter missions can usually be recognized as such when reading the description by looking for a bookmark link that only has a solar system name. For example, if a mission description has a bookmark link that only says 'Aldrat', then it's definitely either an Encounter or Mining mission.

Mining Missions

A Mining mission is just like an Encounter mission, except that the mission objective is mining-oriented. This excludes certain Encounter missions that require a mining laser as a gimmick, where you bring one mining laser to a mission space to mine an asteroid for the purpose of luring in a target ship and then destroying the target ship. Such gimmick encounters don't care about how much ore you mine, and any ore you mine is completely secondary to the mission.

Mining missions, on the other hand, require you to mine an asteroid or set of asteroids in a mission space until the asteroids are depleted and bring the ore back to the agent's station.

There is a risk of combat in mining missions, though the hostiles that show up tend to be much weaker than hostiles found in encounter missions. It is advisable to have some offensive capability (like a set of combat drones) or have a strong enough tank that you can basically ignore any hostiles that show up and start shooting at you.

The mission may require you to mine more ore than can fit in your cargohold; this is typical of mining missions. Level 1 missions will require mining up to 2000 m3 of ore, level 2 up to 6000 m3 of ore, level 3 up to 9000 m3 of ore or 10000 m3 of ice, and level 4 up to 45000 m3 of ore or 20000 m3 of ice.

Courier Missions

A Courier mission is a mission to take a piece of cargo from one station to another station. When a Courier mission is accepted, the necessary cargo is spawned in your personal hangar at the pickup station. You then need to haul it to the destination ('drop off') station using your ship. Once docked at the destination station you may complete the mission by talking to the agent. The cargo only counts as delivered if it is either in your personal hangar at the destination station or in your ship's cargo hold while you are docked at the destination station.

Courier missions never spawn any hazards of their own; you only have to deal with the normal hazards of Stargate travel (gatecamps, suicide gankers, warp interdiction bubbles on Stargates in NullSec, the sovereign space of Empires that hate you, and so on). Level 1 missions will keep you within the agent's constellation, level 2 and level 3 will possibly send you to a neighboring constellation, and level 4 courier missions will always send you to a neighboring constellation.

It is worth noting that although you are at the destination station you can still talk to the original agent remotely to complete the mission without going back to the original station. They will be listed in the station's 'Agents' tab after you dock, or you can start a conversation with them using your mission journal. However, until you fly back and dock at their station, they will not give you a new mission.

If a Courier mission has an item as a reward instead of ISK, then the item will appear in your personal hangar at the agent's station (which may or may not be the dropoff location for the mission).

Level 1 and 2 courier missions can be run using frigates, although you may need to use cargo modules in the low slots. Cargo size for L1/L2 missions can be up to 450 m3 in size. For level 3 and 4 courier missions, you will need an industrial hauler because cargo sizes will be in the 4000–8000 m3 range.

Trade Missions

A Trade mission is to obtain a quantity of some material and deliver it to a destination station. Unlike a courier mission, the necessary materials are not spawned for you, you have to obtain them yourself: mine it out of asteroids, buy it off the Market, steal it from another player, and so on. How you get the materials is irrelevant to the mission.

Deadspace Missions

A Deadspace mission is to unsolicited entry in another player's mission deadspace area. These type of missions Invading deadspaces is generally done to hunt down mission runners (PVP), but is also done to ninja loot and/or ninja salvage.

It's recommended to use a ship that grants probe signal strength bonuses. There are also some implants that grant similar, related bonuses. This may help cut down the time you need to track down a mission deadspace.

You need to locate a ship inside a mission deadspace by using probes. Send combat probes in empty areas of space with a fairly large scan radius. If the probes pick up a ship in the middle of nowhere, chances are it is located in a mission deadspace.

All that needs to be done is getting 100% signal strength on the ship and warp to it. You will be warped at the entrance of the deadspace, at the acceleration gate. You should make a bookmark of the entrance.

It is believed that mission deadspaces last until the mission runner completes the mission. However, if you are still in the mission deadspace, it will not disappear until you leave (or any other players in the deadspace). They also disappear during downtimes.

Storyline missions

After every 16 regular missions completed you will be offered a storyline mission. These will be one of the regular mission types but differ by having a significant impact on your faction and corporation standings. The initial 16 missions can be completed for any agent, as long as those agents are aligned with the same faction and are at the same level as each other. The number of missions is not altered or reset by rejecting or failing an accepted mission.

Cosmos missions

Most of the Cosmos missions may only be done once, but they provide unique rewards and give a significant boost in standings. However, pilots have to find Cosmos agents inside complexes to receive such an offer.

Epic Arc missions

Epic mission arcs are composed of a series of branching missions that present the player with choices. These choices will determine how the Epic Arc concludes. These missions also increase your faction standing considerably.