Eve Online Multiboxing Software

  1. For a limited time, CCP Games is offering a reduced fee for the first month of EVE Online for all new Buy It Now accounts. Activate your new Buy It Now account today and receive 30 days of game time for only 9.95. Offer expires April 14th, 2010. Why else would you get a second account if you weren't allowed to multibox.
  2. It's to my understanding that multiboxing is allowed as long as i don't relay commands over to other accounts without actually touching them. Now, is it still allowed to use a program that allows me to put tiny boxes of that eve client over my current client so that i can rapidly switch between them without having to alt-tab all the time.

Eve Online Multiboxing Software Download

Mark my words: This is going to be a very interesting week in internet spaceships. #tweetfleet #EVEOnline — CCPManifest (@CCPManifest) November 17, 2014 Yesterday, CCP Falcon posted some information on the EVE Online forums that affects multiboxers in general and users of the multiboxing software ISBoxer in particular.

Multi-boxing or multiboxing refers to playing as multiple separate characters concurrently in an MMORPG. This can either be achieved by using multiple separate machines to run the game or by running multiple separate instances of the game.[1] Multiboxing is considered to be difficult to do well without practice, as it involves adapting to problems in real-time.[2]

Variations on the term are common. Often, the number of accounts used is reflected in the term used: dual-boxing or two-boxing for two characters, three-boxing for three etc. On MUDs (the predecessors of MMORPGs) multiboxing is easy to accomplish on a single machine using a MUD client, and the practice is generally called multiplaying. In 2018 The Mud Connector listed 955 MUDs of which 605 allow multiplaying.[3]

Reasons for use[edit]

Multiboxing is done for several reasons. People may enjoy the additional challenge it can bring, as well as being able to tackle more difficult monsters by themselves.[4]Sometimes it is a matter of convenience, having permanent access to a character that can buff, heal or resurrect the main character.

Overall, Multiboxing can be considered a play style choice. Many people find the additional strategy of multiboxing to be very challenging and, with those additional efforts, very rewarding. Rather than require the collaboration and cooperation of multiple human players, people who multibox instead rely upon themselves to control multiple game characters and utilize their own abilities as a replacement for human cooperation.

While multiboxing, the player does not necessarily have to spend time looking for a group to join in an adventure with, but rather can repeatedly participate in content without the risk of someone leaving in the middle of the encounter.


Eve online isboxerOnline

Eve Online Multiboxing Software Free

Multiboxing may be as simple as running two instances of the game on one computer (each logged into a separate account) and switching between them.[4] Players may also use multiple computers, each with their own keyboard and mouse. This quickly becomes impractical with an increasing number of computers, so a keyboard demultiplexer may be used, which sends the signals from a single keyboard to several computers or virtual machines on one computer.

Software tools include programs which can simulate keyboard multiplexing by sending keystrokes to different instances of the game simultaneously, or across networks. Voice command software can also be used. One of the earliest programs for multiboxing was the TinTin++ MUD client, which allowed playing and botting multiple characters, much to the chagrin of others, including the Merc (MUD) developers who discussed a programmatic way to detect multi-playing on Usenet in 1993.[5]


Often, heavy use is made of the macros built into the game's default interface. This allows more complex instructions to be issued with a single keypress. Examples include targeting a certain character and healing them, or firing a spell at another character's target.[6]


Compatibility with the game's rules[edit]

Multiboxing is generally allowed by MMORPGEnd User License Agreements, because the characters are still subject to all the normal rules of the game world and are controlled by the player directly. This is in contrast to bots that partially or fully control the characters, which are against the terms of service of most online games.[7]

Most MMORPGs only allow a single character per account to be logged in at once, so multi-boxers need a separate account for each character they want to play simultaneously. In subscription based services, this means paying multiple monthly fees, and buying several copies of game expansions. However, with trial accounts, multiboxing for free is possible. Using World of Warcraft: Starter Edition is one example which has unlimited play for free, albeit with certain in-game limitations surrounding maximum level, currency accrual, etc.[8]

Most game developers allow multiboxing in their games. To date, Age of Conan, Aion, Anarchy Online, City of Heroes, City of Villains, Dungeons and Dragons Online, EVE Online, Lord of the Rings Online, Heroes of Newerth,[citation needed]EverQuest, EverQuest II, Lineage, Lineage II, Vanguard: Saga of Heroes, Rakion Latin-Internacional and Warhammer Online all allow multiboxing. The Chronicles of Spellborn and Rift allow hardware multiboxing, but prohibit software multiboxing. Game publishers do not provide technical support for multiboxing, so while it may be allowed, these games may not be designed to be multiboxed.[9][10][unreliable source]

Not all MMORPGs condone multiboxing. When MMORPG rules address the subject, the most common regulation provides that a player can only have one account from an IP address logged on at once; in the text-based early years of online role-playing gaming, some multi-user dungeons (MUDs) would set slightly looser limits, such as permitting a maximum of two simultaneously active accounts per human user (e.g., a fighter/'tank' and a healer) subject to the requirement that both be actively controlled by the human as opposed to by a script. Games that do not allow a player to have more than one character at a time include Immortal Night.[citation needed] Such rules are usually implemented to keep players from trading to themselves items that load with limited frequency or that will not load if a currently active player has the item equipped or in inventory, as by acquiring the item, giving it to one's secondary character, and then having the secondary character exit the game until the item reloads.


  1. ^Marie-Laure Ryan; Lori Emerson; Benjamin J. Robertson (2014-03-20). 'Cheats'. The Johns Hopkins Guide to Digital Media. JHU Press. ISBN978-1421412238. Retrieved 2014-12-22.CS1 maint: discouraged parameter (link)
  2. ^Brainbridge, William Sims (2012-09-21). The Warcraft Civilization: Social Science in a Virtual World. MIT Press. p. 218. ISBN978-0262288378. Retrieved 2014-12-22.CS1 maint: discouraged parameter (link)
  3. ^'TMC Mud Search'. Retrieved 2018-05-27.CS1 maint: discouraged parameter (link)
  4. ^ ab'Multiboxing FAQ for Non-Multiboxers'. Retrieved 2008-06-08.CS1 maint: discouraged parameter (link)
  5. ^'multiplaying tintin rfc 931'. 23 Feb 1993.
  6. ^'Dual-boxing.com wiki Macro category'. Retrieved 2008-06-08.CS1 maint: discouraged parameter (link)
  7. ^'World of Warcraft Terms of Service (Section 4b)'. Retrieved 2007-08-01.CS1 maint: discouraged parameter (link)
  8. ^'WoWMultiboxing.com Blog World of Warcraft Starter Edition = Excellent'. Retrieved 2011-07-20.CS1 maint: discouraged parameter (link)
  9. ^'Dual-boxing.com wiki WoW GM Conversations'. Retrieved 2009-07-10.CS1 maint: discouraged parameter (link)
  10. ^'Dual-boxing.com Forums Multiboxing and Current MMOs'. Retrieved 2009-07-10.CS1 maint: discouraged parameter (link)

Eve Online Multiboxing Software Program


Best Free Multiboxing Software

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