War Thunder Biggest Tank

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This would explain why the russian Tier V are so low because while they are big compared to the other tanks in tier V (m103, tiger 2 105, maus, jagtiger etc) they get pushed down in size. BUUUUUUT with a full list I see issues because it looks like tanks of the same type that stretch multiple tiers dont appear to fluctuate (see shermans from. The 2018 event named 'Silent Thunder' was based underwater, with submarines. For 2017, War Thunder made playable rank IX main battle tanks and attack helicopters. For 2016, ahead of the announcement of the naval forces update, War Thunder offered playable sailing ships of the 18th century fighting in the Caribbean. FV4005 easily has the largest cannon in ground forces. Rank lV British tank with something like a 183mm HESH-only cannon and a reload around 40-45 seconds. Not as memey as the KV-2 but nothing else really is. SU-152 is pretty fun despite its lower mobility and survivability at its battle rating.

Welcome, guideoui.com visitors. In this guide, We try to focus on Crew Skills: Tank Realistic Battles in War Thunder game. Crew skills are one of the aspects of this game. Once you do come across it, it can become rather confusing. This guide articulates how you should implement your Crew XP points. The guide will exclusively focus on Tank Realistic Battles. While writing this guide, We pick up many pieces of information from several sites for you. We hope that this guide will help you.

These are the crewmembers that you want to prioritize in this order:

1. Loader
2. Gunner
3. Driver
4. Commander
5. Radio Operator/Machine Gunner

The Loader

The loader’s primary function is weapon reloading. He determines your tank’s reload speed, and there will be many, many times when a split second of reload time is the difference between you killing or you dying. Therefore, you want to put your skills points for the loader into weapon reloading. Since higher levels of skill have diminishing returns in terms of Crew XP cost, you’ll later want to put skill points into vitality to help the loader take some hits and keep going. The weapon reload skill will contribute the most to your success.

The Gunner

The gunner is second in priority because he determines your targeting skill. With the gunner, you want to prioritize Targeting to enable you to acquire targets better. An important secondary skill you might want to prioritize (especially in Realistic Battles) is Rangefinding. The rangefinder is a separate skill you have to bind in your control settings, and although it is slow and somewhat limited in practical application, it will help immensely in learning the ballistics of a new gun you’re not familiar with.

It’s not necessary, however, as experience will render the rangefinder obsolete, and the baseline skill can probably suffice. The opportunity cost of that Crew XP investment is up to you. I recommend putting at least a little bit in there, although whether that makes a sufficient difference to be worth it is up to you. Overall you can’t go wrong not investing in rangefinder and investing those points elsewhere. Later on, with the diminishing returns of increased crew skills and XP, you’ll want to improve Vitality to help the gunner take some hits and keep shooting. Nothing’s worse than a knocked out gunner. At least with a dead driver or loader you can still fight back.

The Driver

The driver is not as large as a priority as the loader and gunner because his skill isn’t as critical to your life and your ability to kill as they are. He determines your tank driving skill, which affects your tank’s efficiency in gear shifting which means that your tank will be able to drive, turn, and brake more efficiency.

With the driver, you want to prioritize Tank Driving so that you can zip around the map more efficiently. With small fast tanks, it’ll make you even faster. With big slow tanks, it’ll make the commute to the fight a little less painful. With the diminishing returns of Crew XP investment, you’ll later want to start improving Vitality to ensure that your driver can continue to drive even after taking a couple of hits.

The Commander

The commander impacts the leadership skill, which provides all-encompassing small bonuses to EVERY crew skill. This is important because, between two opposing crews with an equally trained loader, gunner, and driver, the crew with higher leadership in the commander will have the advantage. With the commander, you want to prioritize Leadership so that his example will inspire the rest of the crew to do better in everything they do. With the diminishing returns of Crew XP, you’ll later want to invest in Agility.

Agility not Vitality! This is because the death of the commander does not result in any loss of vital functions of the tank! The Agility crew skill, meanwhile, determines how quickly the commander is able to switch into a different position. You want this to be improved so that if your gunner or your loader dies but your commander survives, your commander can replace the gunner or loader as quickly as possible and resume their vital roles.

The Radio Operator/Machine Gunner

The radio operator/machine gunner’s specialized skill is in radio operating skills, which affects artillery accuracy/delivery time, and the radio range at which enemy positions are reported on the minimap. Artillery’s main use is as an area denial/suppressive tool than as a direct strike tool, and minimap intelligence is sufficient for what it is in Tank Realistic Battles.

For the most part, you want to avoid pouring any Crew XP into the Radio Operator/Machine Gunner until you’ve hit the stage where diminishing returns has led to you switching to upgrading Vitality/Agility. At that point you should invest Crew XP into upgrading the Agility of your Radio Operator/Machine Gunner so that he can more quickly assume the roles of the gunner/loader/driver should one of them die.

So Here’s How You’ll Actually Invest Your Crew XP Into Your Crew

Upgrading a crew skill once means that one of the bars that indicate how proficient your crewmember is in that particular skill becomes halfway filled up. You want to focus on each skill until you’ve filled up an entire additional bar before moving onto the next. So here’s the order in which I recommend upgrading your crew skills:

1. Loader: Weapon Reloading +2 (press the + button twice: this fills up one entire “bar”)
2. Gunner: Targeting +2
3 (Optional). Gunner: Rangefinding +2 (You can start out upgrading this, then drop out of the sequence later)
4. Driver: Tank Driving +2
5. Commander: Leadership +2

Repeat the above once (or twice, but I did once) more. After that go:

1. Gunner: Vitality +2
2. Driver: Vitality +2
3. Loader: Vitality +2
4. Commander: Agility +2
5. Radio Operator/Machine Gunner: Agility +2

Then just alternate between upgrading your crew’s core skills, and your crew’s survivability.

NOW READ THIS TOO

Eventually, you’ll reach the point where even the core skills and survivability skills cost too much in XP and time to be worth it. At that point, you want to start upgrading the Repair skill for each crew member in turn so that you can repair the damage done to your tank faster, which will prove to be extremely useful. Afterward, you will want to upgrade Keen Vision. Although the spotting mechanics in War Thunder aren’t like World of Tanks and tanks don’t engage cloak randomly, the client does render/not render enemy tanks beyond a certain range depending on your crew’s Keen Vision skill. In order to be able to spot and engage targets behind cover beyond 500-700m, you’ll want to upgrade Keen Vision.

Logistics Skills & Crew Proficiency

Forget about this section. The two skills in this section are Repair Rank and Repair Speed. These only matters if you disable automatic repair and have the tank in an active crew slot. Basically, you can choose to wait a certain period of time to repair your vehicle for free instead of paying Silver Lions like everyone already does by default.

I’m not going to go into detail about these skills, but my bottom line is that you should just keep Automatic Repair on and pay Silver Lions to repair your vehicles.

Logistics Skills are not worth it.

Now onto Crew Proficiency.

ALWAYS upgrade your crews to Expert. It only costs Silver Lions and provides a benefit to all crew skills, so there’s no reason to. Now upgrading to Ace is another story. It costs Golden Eagles to do so, and the benefit isn’t as large as for the upgrade to Expert. You should only do this for those tanks that you always go back and play no matter what BR you’re currently at. Or for tanks that you’ve established for use in Squadron Battles if it’s deemed necessary.

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Welcome, guideoui.com visitors. In this guide, We try to focus on Best Vehicles by Nations in War Thunder game. These vehicles are also ranked from I to V. While writing this guide, We pick up many pieces of information from several sites for you. We hope that this guide will help you.

USA

There is a page that consists of just the best USA vehicles. You can see by click here

Tier I
Of course, it’s m22, one of the smallest and fastest tanks ever, you can take it even on tier IV, his gun can penetrate side armor of King Tiger.

PROS
+very fast
+very small
+good gun for its BR (fast reload, good penetration)
CONS
-no more binoculars to spot enemies
-slow turn in place

Tier II
After buff M4A1 with 105mm short gun get 2.7 BR, that makes this tank fight against 1.7 sometimes.

PROS
+good frontal armor
+.50 cal browning at 2.7
+good main gun
+stabiliser but weak
CONS
-very slow turret rotation

Tier III
After Sherman Jumbo get nerfed, the M18 Hellcat is best tier III American vehicle.

War Thunder Tank List

PROS
+very fast
+good gun
+fast reverse speed
CONS
-no armor (hullbreak)

Tier IV
As many good tanks we have at American tier 4, but we dont have any “BEST tier 4 american tank”
Im gonna show you one of best tier 4 tank, American T34.

PROS
+very good frontal turret armor
+good gun
+2x .50 cal brownings
+good turret rotation speed
CONS
-weak mobility
-slow reloading

Tier V
Im not sure about good tier 5 vehicles after XM-1 gets to tier 6. However i found M48A1 really good tank

PROS
+faster than M60
+cheaper than M60
+better armor
CONS
-worse gun

War Thunder Tanks Wiki

Germany

There is a page that consists of just the best Germany vehicles. You can see by click here

Tier I
Not a tank but anti-air vehicle Pz.38 “Gepard” 64mm pen with almost no reload makes it deadly against first tier, however only 2 crew members.

PROS
+good gun(penetration, reloading)
+can destroy planes
CONS
-2 crew members

Tier II
88mm flak truck, pz. IV F2 or Puma? of course PUMA! Truck gets nerfed several times, pz. IV F2 is very good tank, but Puma can fight against any tier if you have skills tho.

PROS
+very fast
+fast reverse speed
+fast reload
+no armor best armor (no hullbreak at its BR, except some 15cm guns)
CONS
-a bit slow turret rotation speed
-meh penetration against T-34 or shermans
-hard to drive on high speed

Tier III
Uhhh can’t see any “BEST” german vehicle at third tier, but “Tiger E” is all ways better than “Tiger H1”

PROS
+better speed than tiger H1
+good gun
+good turret frontal armor
+can unlock additional armor
CONS
-weak mobility
-a bit slow turret rotation speed

Tier IV
Hard choice between King Tiger and Panther II, however if you have “Tiger II (Sla.16)” you have best tier 4 german tank

War Thunder Biggest Tank

PROS
+good maximum speed for heavy tank, however you can reach it only when drive off the hill
+very good armor(better side armor than original king tiger)
+very good gun
+good turret rotation
CONS
-nearly impossible to get “Tiger II (Sla.16)”
-weak mobility

Tier V
Leopard I is an absolute leader here

PROS
+fast speed
+very good gun
+fast reverse speed
CONS
-bad armor

USSR

There is a page that consists of just the best Germany vehicles. You can see by click here

Tier I
BT-5 is soviet fast reserve tank, can fight against high tier tanks.

PROS
+fast speed
+good gun for its BR
+reserve vehicle
+russian bias
CONS
-bad armor (hullbreak if you take it on high BR battles)

Tier II
of course one of T-34’s here, the “T-34 (1942)“.

PROS
+fast speed
+fast turret rotation speed
+good armor angle
+impossible to pen 75mm hatch
+additional armor
CONS
-meh reload speed

Tier III
A lot of cool vehicles USSR have on this tier, but T-34-57 is most OP after penetration changes.

PROS
+very good gun(penetration, reloading speed, projectile speed)
+good armor
+fast speed
+fast turret rotation
CONS
-meh armor against 5.3
-no additional armor

Tier IV
T-44 is most powerful gopnik

PROS
+very good armor
+very fast speed
+fast turret rotation
+better penetration than T-34-85
CONS
-repair cost
-hardly can pen Tiger II in front

Tier V
Do you think I put T-54 here, after all those nerfs? no! T-54 isn’t good anymore(repair price, shell price, penetration compared to other 7.7 tanks, mobility, remember when it was 7.3?
The new leader now is stronk “Zsu-57-2”

PROS
+very good guns(twin 57mm, 132mm pen after update, very good ballistic, very fast reload speed, good damage)
+very fast turret rotation
+can shot down slow planes and choppers
+fast speed
+very cheap
+can be used against 10.0
CONS
-no armor(hullbreak)

Great Britain

There is a page that consists of just the best Germany vehicles. You can see by click here

Tier I
Crusader Mk.III aka “tier 1 MBT” or “smoke machine”, its one of best tanks in game, can fight against any vehicle except E-100 and Maus.

PROS
+very good gun (120mm penetration at 2.7, fast reload speed and fast projectile speed)
+very fast turret rotation
+no armor best armor (no hullbreak)
+50 smoke grenades (record)
+stabiliser (weak tho)
CONS
-cant penetrate maus or e-100

Tier II
100mm frontal armor at 3.0 with 75mm gun? 3inch gun carrier!
can’t get penetrated by t-34 and kv-1 but avoid Pz. IV or japanese tanks.

PROS
+very good armor
+good gun
CONS
-very slow speed (reversed too)

Tier III
Comet I is not overpowered, but very good tank if you skilled player, however even you can play well you can’t damage enemies well…

PROS
+fast speed
+good gun (penetration, ballistics)
+20 smoke nades
CONS
-very bad reverse speed
-weak damage

Tier IV
Caernarvon is tank with hull of Conqueror and turret from Centurion, but BR still 6.7.

PROS
+very good hull armor and good turret armor
+good gun (penetration, ballistics)
+good reverse speed (compared to previous british tanks)
+Stabilised turret
CONS
-meh mobility
-repair cost

Tier V
Even with no armor and no fast speed “Vickers MBT” is best tier 5 tank, compared to leopard 1 this tank have 7.0 BR, stabiliser, faster reload.

PROS
+very good gun(penetration, ballistics, reloading speed)
+stabilised turret
CONS
-bad armor
-repair cost

Japan

There is a page that consists of just the best Germany vehicles. You can see by click here

Tier I
Chi-Ha Kai is the only first tier Japanese vehicle I can call good, sadly Ho-Ro is a skilled vehicle to use to compare with Chi-Ha Kai.

PROS
+good gun
+5 crew members
CONS
-bad armor

Tier II
“Ta-Se” can destroy planes and tanks on its BR, however penetration is worse than “Gepard’s”

PROS
+fast turret rotation speed
+good gun
+fast speed
+can destroy planes
CONS
-bad armor

Tank

Tier III
If you skilled player, you will like to play on “Chi-Ri II“, if not, buy Chi-Nu II.

PROS
-fast speed
-very good gun (autoloader)
-second gun (to trick your enemies)
CONS
-meh armor

Tier IV
Ho-Ri “Production” is blueprint, alternative to “Ferdinand”, but better

PROS
+good armor
+good gun
+fast speed
CONS
-very expensive repair price

War Thunder Biggest Tank Games

Tier V
See how “many” tier 5 Japanese vehicles we got? However by all this quantity I can tell you which is best, STB-1 is Japanese Leopard 1, however better a lot!

War Thunder Biggest Tank Gun

PROS
+fast speed
+fast reverse speed
+very good gun
+adjustable suspension
+stabilised turret
+good binoculars
CONS
-repair cost

Italy

There is a page that consists of just the best Germany vehicles. You can see by click here

Tier I
AB.41 compared to AS.42 have armor to protect against artillery and bullets.

PROS
+very fast speed
+good gun(penetration, 20mm autocannon)
+can used against planes (hardly)
+fast reverse speed
CONS
-very bad armor (hullbreak from 75mm)

Tier II
AB.43! why AutoBlinda again? because it’s fast and can be used against high tier vehicles,
and since “R3 T20” get to tier 3.

PROS
+very fast speed(faster than AB.41)
+fast reverse speed
+pizza camo
CONS
-very bad armor (hullbreak from 75mm)
-slower reloading speed than M15/42

Tier III
75/46 M43 or Breda 501, well M43 got good armor, good gun and slow speed, Breda 501 have everything that M43 has, but better! except for armor.

PROS
+fast speed
+very good gun
+pizza camo
CONS
-no armor (hullbreak)

Tier IV
Aubl 74, is 1974 prototype armored car with 90mm gun, very fast deadly, however not armored well.

PROS
+very fast speed
+fast reverse speed
+good gun
+good turret rotation speed
CONS
-no armor (hullbreak)

Tier V
B1 “Centauro” better than OF-40, because it’s faster and stabilised, they both have bad armor.

PROS
+very fast speed
+fast reverse speed
+good gun
+stabilised turret
CONS
-bad armor (hullbreak)

France

There is a page that consists of just the best Germany vehicles. You can see by click here

Tier I
definitely H.39

War Thunder Biggest Tank Set

PROS
+good armor
+fast reloading speed
CONS
-weak mobility

Biggest Tank In War Thunder

Tier II
B1 Bis is 2.0 Maus!

PROS
+very good armor
+two cannons
+fight against 1.0 vehicles
CONS
-slow speed
-slow reloading

Tier III
Since Jumbo gets nerfed I put ARL-44 (ACL-1) here. Can not get penetrated by Soviet/American tanks, but can be penetrated by German/Japanese tanks.

PROS
+very good frontal armor
+good gun
+fast speed (for heavy tank)
CONS
-bad side armor

Tier IV
Lorraine 40t or AMX-50? nope! Char 25t, lower BR, faster, cheaper but still expensive.

PROS
+fast speed
+fast reverse speed
+good gun (fast reloading speed)
+frontal armor protected with fuel tank and engine
CONS
-very expensive repair cost

Tier V
AMX-30 is MBT that probably better than Leopard I.

War Thunder Biggest Tank Type

PROS
+fast speed
+fast reverse speed
+very good gun
+20mm autocannon
CONS
-meh armor
-repair cost

This is the ending of War Thunder – All Best Vehicles by Nations guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

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